Narrative
In the late 1990s, a significant barrier to the adoption of virtual reality software was the expense of manually creating models of real-world scenes. To address this, between 1998 and 2004, the ICARUS software system was developed, which enabled the creation of structured, 3D geometric models from a sequence of images or video. The system also pioneered improved methods of camera tracking. ICARUS was subsequently licensed and developed commercially, and became the foundation for video and film post-production products that are used worldwide in the film (e.g. Universal Pictures, Warner Bros, Paramount Pictures) and television (e.g. BBC) industries, underpinning a company with an annual turnover in excess of £1m.Impact date | 2014 |
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Category of impact | Economic, Technological |
Impact level | Adoption |
Research Beacons, Institutes and Platforms
- Institute for Data Science and AI
- Digital Futures
Documents & Links
Related content
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Research output
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Rapid Shadow Generation in Real-World Lighting Environments
Research output: Chapter in Book/Conference proceeding › Conference contribution
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Accurate Camera Calibration for Off-line, Video-Based Augmented Reality
Research output: Chapter in Book/Conference proceeding › Conference contribution
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Interactive reconstruction of virtual environments from video sequences
Research output: Contribution to journal › Article › peer-review