Personal profile


As an analytical and solutions-focused researcher, I am dedicated to studying the impact of controller-related setup and issues on the user experience in VR within industrial fields. My research aims to improve the usability and effectiveness of VR technology in various industrial applications by understanding the impact of controller-related setup and issues on the user experience. Ultimately, this research could lead to the development of better VR technology and improved outcomes in industrial applications.

As part of my doctoral research, I designed, built, and implemented a new framework solution in Python. This framework manages the raw input data from input devices, resolving interoperability and compatibility issues caused by the heterogeneity of input device designs with games or 3D applications. My research is part of a Computer Science-focused project sponsored by CONACyT-SENER Hidrocarburos. I am committed to driving innovation and advancing the field of VR technology to improve user experience in industrial settings.

Education/Academic qualification

Master of Philosophy, 6DoF Mouse Integration for Scientific and Medical Visualisation (supervisors: Tim Morris and Martin Turner, The University of Manchester

11 Aug 201415 Dec 2015

Award Date: 16 Dec 2015

Bachelor of Engineering, B.Eng. in Electronics and Communication from Instituto Politecnico Nacional, Mexico<, Instituto Politecnico Nacional (National Polytechnic Institute)

Aug 2004Sept 2009

Award Date: 23 Feb 2009

External positions

ICT Developer, BAM Nuttall Ltd

Dec 2021 → …

Research And Development Specialist, Ltd

Sept 2019Dec 2021

.Net/Sharepoint Developer, 4th Source

Mar 2016Oct 2017

Microsoft .Net Software Developer, Calrom Ltd

Feb 2015Jan 2016

SharePoint Developer/Tech Lead, TechField LLC

Mar 2014Oct 2014

Areas of expertise

  • QA75 Electronic computers. Computer science
  • Interactive Simulation
  • Human-Computer Interaction
  • QA76 Computer software
  • Virtual Reality
  • Ontology
  • 3D User Interfaces

Research Beacons, Institutes and Platforms

  • Advanced materials


  • Virtual Reality
  • 3D User Interfaces
  • Input Devices
  • Human-computer interaction


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