Computer Science
Virtual Reality
100%
User Experience
100%
Appearance Model
100%
Neural Network
75%
Models
50%
Alternative Version
50%
Continuous Space
50%
Specular Highlight
50%
Virtual Reality
50%
Display Technology
50%
Sampling Rate
50%
Immersive Virtual Reality
50%
Virtual Reality Experience
50%
Computational Load
50%
Computer Graphic
50%
Energy Saving
50%
Computational Cost
50%
Graphic Hardware
50%
Psychometric Function
50%
Hierarchical Model
50%
Learning Phase
50%
Stochastic Approximation
50%
Network Performance
50%
Textual Description
50%
Shadowing Effect
50%
Diffusion Model
25%
Customisation
25%
Physical Parameter
25%
Physical Appearance
25%
Comparative Evaluation
25%
Realism
25%
Speed-up
25%
Importance Sampling
25%
Sampling Scheme
25%
Rendering
10%
User
10%
Physical Matching
10%
Engineering
Appearance Model
75%
Fibre Level
50%
Two-Dimensional Weave
50%
Microstructure
50%
Correct Response
50%
Immersive Virtual Reality
50%
Scale Cross
25%
Contact Force
25%
Tension Force
25%
Fitting Parameter
25%
Level Detail
25%
Joints (Structural Components)
25%
Transmissions
20%
Anisotropic
10%