A Real-Time Modelling and Simulation Platform for Virtual Engineering Design and Analysis

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    Abstract

    The ability to perform credible CFD simulations at accelerated speeds has opened up the potential for a new use-mode for CFD as a tool in engineering: the application of CFD for first-order parameter-space exploration, analysis, and design communication. When coupled with a suitable real-time rendering and interaction capability for in-situ visualisation and manipulation of 3D results, CFD may be used as part of an interactive design tool in virtual engineering. These steerable applications represent a paradigm shift in the application of CFD for engineering and offer the potential to transform the way CFD is used within the industry. This article presents developments towards a production-ready virtual wind tunnel including presentation of an integrated, interactive modelling and simulation tool for aerodynamic design and analysis built using the Unreal Engine 4 game engine. The virtual wind tunnel application provides a mechanism for integrating virtual reality observation, navigation, visualisation and in-game interaction with a flow field simulated using our own GPU-accelerated CFD library based on the lattice-Boltzmann method. Objects may be imported from CAD or reconstructed using Microsoft Kinect-based 3D scanning. Simulation parameters may be modified at run-time by the user. The flow solver has been validated against experimental data for a representative turbulent flow and demonstrates excellent agreement with available data.
    Original languageEnglish
    Title of host publicationProceedings of 6th European Conference on Computational Mechanics (ECCM 6) and 7th European Conference on Computational Fluid Dynamics (ECFD 7)
    Subtitle of host publication11-15 June 2018, Glasgow, UK
    Publication statusPublished - 2018

    Keywords

    • Virtual Reality
    • Game Engines
    • Mobile Devices
    • GPU Computing
    • Lattice- Boltzmann Method

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