An immersive virtual environment for Phantom Limb Pain rehabilitation

Steve Pettifer, Toby Howard, Ben Blundell, David Edwards, Ilan Lieberman

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    Abstract

    Phantom Limb Pain is a debilitating condition that affects a significant percentage of patients after loss of an arm or leg. These patients experience chronic pain and other unpleasant sensations in the missing limb, and the pain resists treatment. Previous research has demonstrated that pain levels can be reduced in some patients when they are immersed in a virtual environment that presents a 3D computer graphics visualisation of their missing limb, the movements of which are controlled by sensors attached to the remaining limb. In this paper we describe a novel approach to the implementation of such a system, using the Kinect game device for limb motion tracking, in conjunction with wireless motion sensors worn by the patient. We present some preliminary, but very encouraging, results based on an informal trial with a patient.
    Original languageEnglish
    Title of host publicationGRAPP 2012 IVAPP 2012 - Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications|GRAPP IVAPP - Proc. Int. Conf. Comput. Graph. Theory Appl. Int. Conf. Inf. Vis. Theory Appl.
    Pages426-433
    Number of pages7
    Publication statusPublished - 2012
    EventInternational Conference on Computer Graphics Theory and Applications, GRAPP 2012 and International Conference on Information Visualization Theory and Applications, IVAPP 2012 - Rome
    Duration: 1 Jul 2012 → …

    Conference

    ConferenceInternational Conference on Computer Graphics Theory and Applications, GRAPP 2012 and International Conference on Information Visualization Theory and Applications, IVAPP 2012
    CityRome
    Period1/07/12 → …

    Keywords

    • Phantom Limb Pain
    • Virtual environments

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