AODM as a framework and model for characterising learner experiences with technology.

Daisy Mwanza-Simwami

Research output: Contribution to journalArticlepeer-review

86 Downloads (Pure)

Abstract

The task of characterising learner experiences with technology is increasingly
becoming complex due to continuous technological advancements that
enable learners to connect, collaborate, generate educational resources and
promptly share them in various settings. The challenge for the educator is to
understand how to effectively capture and represent learners’ current and
future experiences with technology. This paper presents ‘Activity-Oriented
Design Method’ (AODM) as a framework and model for characterising
personalised and contextualised learner experiences with technology.
The objective is to show how AODM can be used to understand learner
experiences by examining learner practices with technology and interactions
with each other. The aim is to assess the significance and adequacy of
AODM as a framework and model that contributes to future understanding
of learner experiences with technology. In order to support our arguments,
we draw practical insights from two studies that applied AODM to e-learning.
Original languageEnglish
Pages (from-to)75
Number of pages85
JournalJournal of e-Learning and Knowledge Society
Volume7
Issue number3
Publication statusPublished - 1 Sept 2011

Fingerprint

Dive into the research topics of 'AODM as a framework and model for characterising learner experiences with technology.'. Together they form a unique fingerprint.

Cite this