Abstract
We present an approach for enriching a Virtual Environment by augmenting it with the kind of naturalistic clutter often found in real-world scenes. Rather than manually specifying clutter distribution, our semi-automatic procedural approach seeks to add plausible clutter with minimal user-interaction, and few constraints on the format in which the Virtual Environment is specified. We suggest that the integration of suitable and plausible clutter to a Virtual Environment increases realism at low cost. © 2005 IEEE.
Original language | English |
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Title of host publication | Proceedings - 2005 International Conference on Cyberworlds, CW 2005|Proc. Int. Conf. Cyberworlds |
Publisher | IEEE Computer Society |
Pages | 67-74 |
Number of pages | 7 |
Volume | 2005 |
ISBN (Print) | 0769523781, 9780769523781 |
DOIs | |
Publication status | Published - 2005 |
Event | 2005 International Conference on Cyberworlds, CW 2005 - Singapore Duration: 1 Jul 2005 → … http://dblp.uni-trier.de/db/conf/cw/cw2005.html#BroughtonH05http://dblp.uni-trier.de/rec/bibtex/conf/cw/BroughtonH05.xmlhttp://dblp.uni-trier.de/rec/bibtex/conf/cw/BroughtonH05 |
Conference
Conference | 2005 International Conference on Cyberworlds, CW 2005 |
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City | Singapore |
Period | 1/07/05 → … |
Internet address |
Keywords
- Clutter
- Genetic Algorithm
- Procedural Augmentation
- Rigid Body Dynamics
- Virtual Environments