Automatically generating virtual humans using evolutionary algorithms

Adrian Albin-Clark, Toby Howard

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    Abstract

    Virtual Humans are used in many applications either as an embodiment of a real person (an "avatar"), or under the control of a computer program (an "agent" or "non-player character"). The automatic generation of Virtual Humans is a challenging problem if they are to look both plausible and unique within a population. We present an approach which exploits the power of Evolutionary Algorithms (EAs), and provide illustrative examples of how our methods may be realised within the context of surface-based model geometry. © The Eurographics Association 2009.
    Original languageEnglish
    Title of host publicationTheory and Practice of Computer Graphics 2009, TPCG 2009 - Eurographics UK Chapter Proceedings|Theory Pract. Comput. Graph., TPCG - Eurographics UK Chapter Proc.
    Place of PublicationSwitzerland
    PublisherEurographics Association
    Pages61-64
    Number of pages3
    ISBN (Print)9783905673715
    DOIs
    Publication statusPublished - 2009
    Event7th Theory and Practice of Computer Graphics Conference, TPCG 2009 - Cardiff
    Duration: 1 Jul 2009 → …

    Conference

    Conference7th Theory and Practice of Computer Graphics Conference, TPCG 2009
    CityCardiff
    Period1/07/09 → …

    Keywords

    • Computer Graphics
    • Virtual Humans
    • Evolutionary Algorithms

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