Abstract
Gambling (betting and gaming) is a key sector of the UK leisure industry and slot machines, by far the largest category of licensed gaming activities. Players' motivation to gamble is significantly influenced by game novelty and machine manufacturers invest considerably in developing new state-of-the-art game designs. The statistical properties of HI-LO, a game used in many slot applications, are explored here and appropriate theory developed. A series of EXCEL-based macros enable a profitability analysis of any HI-LO game to be undertaken for a range of contrasting playing behaviours.
Original language | English |
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Pages (from-to) | 1278-1287 |
Number of pages | 10 |
Journal | Journal of the Operational Research Society |
Volume | 49 |
Issue number | 12 |
DOIs | |
Publication status | Published - 1998 |
Event | INFORMS XXXIV / EURO XV - Barcelona, Spain Duration: 14 Jul 1997 → 19 Jul 1997 |