Can immersive virtual reality reduce phantom limb pain?

Craig D. Murray, Emma L. Patchick, Fabrice Caillette, Toby Howard, Stephen Pettifer

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Abstract

    This paper describes the design and implementation of a case-study based investigation using immersive virtual reality as a treatment for phantom limb pain. The authors' work builds upon prior research which has found the use of a mirror box (where the amputee sees a mirror image of their remaining anatomical limb in the phenomenal space of their amputated limb) can reduce phantom limb pain and voluntary movement to paralyzed phantom limbs for some amputees. The present project involves the transposition of movements made by amputees' anatomical limb into movements of a virtual limb which is presented in the phenomenal space of their phantom limb. The three case studies presented here provide qualitative data which provide tentative support for the use of this system for phantom pain relief. The authors suggest the need for further research using control trials. © 2006 The authors. All rights reserved.
    Original languageEnglish
    Title of host publicationStudies in Health Technology and Informatics|Stud. Health Technol. Informatics
    PublisherIOS Press
    Pages407-412
    Number of pages5
    Volume119
    ISBN (Print)1586035835, 9781586035839
    Publication statusPublished - 2006
    EventMedicine Meets Virtual Reality 14 - Accelerating Change in Healthcare: Next Medical Toolkit, MMVR 2006 - Long Beach, CA
    Duration: 1 Jul 2006 → …

    Conference

    ConferenceMedicine Meets Virtual Reality 14 - Accelerating Change in Healthcare: Next Medical Toolkit, MMVR 2006
    CityLong Beach, CA
    Period1/07/06 → …

    Keywords

    • Amputee
    • Immersive virtual reality
    • Phantom limb pain

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