Abstract
Business games offer a valuable and entertaining input to many different types of in-house mangement event. An important property of games often exploited in these situations is their ability to foster a collective 'team consciousness' amongst participants. The chapter summarises recent experience of computerising a 'team-building' marketing exercise for a large agrochemical company.
Original language | English |
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Title of host publication | Simulation and Gaming Yearbook 4. |
Place of Publication | London, UK |
Publisher | Kogan Page |
Pages | 209-216 |
Publication status | Published - 1996 |