Computerising a Marketing Simulation

Jim Freeman

Research output: Chapter in Book/Conference proceedingChapter

Abstract

Business games offer a valuable and entertaining input to many different types of in-house mangement event. An important property of games often exploited in these situations is their ability to foster a collective 'team consciousness' amongst participants. The chapter summarises recent experience of computerising a 'team-building' marketing exercise for a large agrochemical company.
Original languageEnglish
Title of host publicationSimulation and Gaming Yearbook 4.
Place of PublicationLondon, UK
PublisherKogan Page
Pages209-216
Publication statusPublished - 1996

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