Abstract
Conservative sampling samples boundary-representation (B-rep) solid models into layered depth images (LDIs). The resulting models have a closed boundary and are guaranteed to bound the input B-rep models on the rays of LDIs. This approach can be fully implemented by shader programs supported by various graphics hardware. Experimental results demonstrate this approach's efficiency; applications of it to evaluating intersecting volumes and computing Minkowski sums show its versatility.
Original language | English |
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Article number | 6415478 |
Pages (from-to) | 32-43 |
Number of pages | 12 |
Journal | IEEE Computer Graphics and Applications |
Volume | 33 |
Issue number | 1 |
DOIs | |
Publication status | Published - 31 Jan 2013 |
Keywords
- computer graphics
- GPU
- image space
- layered depth images
- sampling
- solid model