Abstract
A square matrix of distinct numbers in which every row, column and both diagonals have the same total is referred to as a magic square. Constructing a magic square of a given order is considered a difficult computational problem, particularly when additional constraints are imposed. Hyper-heuristics are emerging high-level search methodologies that explore the space of heuristics for solving a given problem. In this study, we present a range of effective selection hyper-heuristics mixing perturbative low-level heuristics for constructing the constrained version of magic squares. The results show that selection hyper-heuristics, even the non-learning ones deliver an outstanding performance, beating the best-known heuristic solution on average.
| Original language | English |
|---|---|
| Pages (from-to) | 469-479 |
| Number of pages | 11 |
| Journal | Computer Journal |
| Volume | 57 |
| Issue number | 3 |
| DOIs | |
| Publication status | Published - Mar 2014 |
Keywords
- computational design
- hyper-heuristic
- late acceptance
- magic square