Controlling Game Objects Using Multiple Degrees-Of-Freedom

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In the field of scientific visualization, 3D manipulation is a fundamental task for many different scientific datasets, such as particle data in physics and astronomy, fluid data in aerography, and structured data in medical science. We have built a new input manager computing framework from the ground up with ease of use, consistency across platforms, and flexibility in mind. We compare it against the one created by Unity 3D and we compare its results in terms of latency, compatibility, and efficiency.
Original languageEnglish
Number of pages8
Publication statusPublished - 10 Sep 2020
Event38th Computer Graphics & Visual Computing - King's College , London, United Kingdom
Duration: 10 Sep 202011 Sep 2020


Conference38th Computer Graphics & Visual Computing
Abbreviated titleCGVC 2020
Country/TerritoryUnited Kingdom
Internet address


  • Human-centered computing
  • HCI design and evaluation methods
  • Interaction techniques
  • Visualization toolkits


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