Controlling Game Objects Using Multiple Degrees-Of-Freedom

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Abstract

In the field of scientific visualization, 3D manipulation is a fundamental task for many different scientific datasets, such as particle data in physics and astronomy, fluid data in aerography, and structured data in medical science. We have built a new input manager computing framework from the ground up with ease of use, consistency across platforms, and flexibility in mind. We compare it against the one created by Unity 3D and we compare its results in terms of latency, compatibility, and efficiency.
Original languageEnglish
Number of pages8
DOIs
Publication statusPublished - 10 Sept 2020
Event38th Computer Graphics & Visual Computing - King's College , London, United Kingdom
Duration: 10 Sept 202011 Sept 2020
https://cgvc.org.uk/CGVC2020/

Conference

Conference38th Computer Graphics & Visual Computing
Abbreviated titleCGVC 2020
Country/TerritoryUnited Kingdom
CityLondon
Period10/09/2011/09/20
Internet address

Keywords

  • Human-centered computing
  • HCI design and evaluation methods
  • Interaction techniques
  • Visualization toolkits

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