Abstract
When aiming to improve another person's long-term well-being, people may choose to induce a negative emotion in that person in the short term. We labeled this form of agent-target interpersonal emotion regulation altruistic affect worsening and hypothesized that it may happen when three conditions are met: (a) The agent experiences empathic concern for the target of the affect-worsening process, (b) the negative emotion to be induced helps the target achieve a goal (e.g., anger for confrontation or fear for avoidance), and (c) there is no benefit for the agent. This hypothesis was tested by manipulating perspective-taking instructions and the goal to be achieved while participants ( N = 140) played a computer-based video game. Participants following other-oriented perspective-taking instructions, compared with those following objective perspective-taking instructions, decided to induce more anger in a supposed fellow participant who was working to achieve a confrontation goal and to induce more fear in a supposed fellow participant who was working to achieve an avoidance goal.
Original language | English |
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Pages (from-to) | 862-871 |
Number of pages | 10 |
Journal | Psychological Science |
Volume | 28 |
Issue number | 7 |
DOIs | |
Publication status | Published - 18 May 2017 |
Keywords
- Adolescent
- Adult
- Affect
- Altruism
- Anger/physiology
- Avoidance Learning/physiology
- Emotions/physiology
- Empathy/physiology
- Fear/psychology
- Female
- Humans
- Interpersonal Relations
- Male
- Video Games
- Young Adult