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Designing for the dichotomy of immersion in location based games

  • Adrian Gradinar
  • , Jonny Huck
  • , Paul Coulton
  • , Mark Lochrie
  • , Emmanuel Tsekleves

Research output: Chapter in Book/Conference proceeding › Conference contribution › peer-review

Abstract

The interaction design of mixed reality location based games typically focuses upon the digital content of the mobile screen, as this is characteristically the primary navigational tool players use to traverse the game space. This emphasis on the digital over the physical means the opportunity for player immersion in mixed reality games is often limited to the single (digital) dimension. This research seeks to redress this imbalance, which is caused, in part, by the requirement for the player’s attention to be systematically switched between the two worlds, defined in this research as the ‘Dichotomy of Immersion’. Using different design strategies we propose minimising the reliance of the player upon the mobile screen by encouraging greater observation of their physical surroundings. Using a ‘research through design’ approach for the mixed reality game PAC-LAN: Zombie Apocalypse, we illustrate design strategies for increasing immersion in location based games, which we believe will aid designers in enabling players to more readily engage with the physical context of the game and thus facilitate richer game experiences.
Original languageEnglish
Title of host publicationProceedings of Foundations of Digital Games 2015, Pacific Grove, United States
Publication statusPublished - 2015
EventFoundations of Digital Games - Pacific Grove, United States
Duration: 1 Jan 1824 → …

Conference

ConferenceFoundations of Digital Games
CityPacific Grove, United States
Period1/01/24 → …

Keywords

  • Location-based games
  • digital cartography
  • dichotomy of immersion
  • minimal-attention interfaces
  • immersion
  • legibility of space
  • physical immersion
  • digital immersion
  • mobile games

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