Empathy and enfranchisement: Popular histories

Research output: Contribution to journalArticlepeer-review

Abstract

This article considers the media phenomenon of 'history' over the past decade. In particular I am interested in the complex types of historical engagement available, and what these various models of 'experience' suggest for consumption and understanding of the past. Analysing re-enactment, 'reality' history TV and first-person shooter (FPS) computer games, I suggest that engagement with the discourse of 'history' in popular culture is a complicated and problematic issue. I further suggest that these models offer the professional academic historian a number of interesting methodological and epistemological paradigms. All three of the media I consider refuse to fit into specific, disciplined or institutionalised order. Their dynamism and levels of complexity are crucial to their consumption. Analysis of history-as-experience illustrates that it is a set of narratives divorced from an institutionalised framework, used in different and dissident ways by a variety of social groups. These uses interact with the notion of 'history' as an academic pursuit but also create a space between ontological and intellectual approaches to the past. On the one hand increased access and interrogation of historical narratives suggests an enfranchising of the population into history; on the other the factuality of history organises and disciplines. © 2006 Taylor & Francis.
Original languageEnglish
Pages (from-to)391-413
Number of pages22
JournalRethinking History
Volume10
Issue number3
DOIs
Publication statusPublished - 2006

Keywords

  • Computer Games
  • History and Experience
  • History in the Media
  • History on Television
  • Postmodernity
  • Re-enactment

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