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Enhancing Chinese International Students’ Motivation and Engagement in a STEM Subject in UK Higher Education: A Case of Gamification in Programming

Research output: Chapter in Book/Conference proceeding › Conference contribution › peer-review

Abstract

Programming courses, the entry of the digital world, can be overwhelming to freshers, especially for international students experiencing academic transition. To better understand and improve international students’ programming learning experience, we conducted two studies. The first study identified international students’ lack of intrinsic motivation and low engagement. The second study implemented a gamification approach to motivate and engage international students in programming learning and smooth their academic transition. The study showed positive results regarding the impacts of gamification on students’ learning performance and intrinsic motivation.
Original languageEnglish
Title of host publicationProceedings of 2022 14th International Conference on Education Technology and Computers
Place of PublicationNew York, NY
PublisherAssociation for Computing Machinery
Pages6-11
Number of pages6
ISBN (Print)9781450397766
DOIs
Publication statusPublished - 13 Feb 2023
Event14th International Conference on Education Technology and Computers - Barcelona, Spain
Duration: 28 Oct 2022 → 30 Oct 2022

Conference

Conference14th International Conference on Education Technology and Computers
Abbreviated titleICETC 2022
Country/TerritorySpain
CityBarcelona
Period28/10/22 → 30/10/22

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

Keywords

  • engagement
  • gamification
  • instructional design
  • learning performance
  • motivation

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