@inproceedings{2cf468bb35134f0aaa792c103480dc15,
title = "Game Science or Games and Science?: Towards an Epistemological Understanding of Use of Games in Scientific Fields",
abstract = "Recent years have seen a tidal wave of interest in the use of computer games in fields as diverse as urban planning, health, education and business studies. Despite the reported success in the use of games for pedagogy and communication purposes, the lack of critical understanding of games as a medium, their capabilities and limitations, the sorts of knowledge they produce and the types of data they can deal with has led to the limited use of games in scientific fields. In this study by conceptualising games as artefacts with embedded information systems, a better recognition of artistic values of games is called for. It is explained how understanding the various ways in which data flow happens between the real world and the imaginary world can help us better situate games within scientific fields.",
author = "Moozhan Shakeri and Richard Kingston and Nuno Pinto",
year = "2016",
month = oct,
day = "1",
doi = "10.1007/978-3-319-45841-0_15",
language = "English",
series = "Lecture Notes in Computer Science",
publisher = "Springer Nature",
pages = "163--168",
editor = "Tim Marsh and Minhua Ma and Oliveira, {Manuel Fradinho} and Hauge, {Jannicke Baalsrud} and Stefan G{\"o}bel",
booktitle = "Serious Games: Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016, proceedings",
address = "United States",
note = "Serious Games : Second Joint International Conference, JCSG 2016, Serioud Games ; Conference date: 26-09-2016 Through 27-09-2016",
}