Abstract
The use of virtual learning communities has shown great potential for language education. Research suggests that video-conferencing technology can assist teachers in creating such communities for second-language teaching. Gather.Town is a gamified, video-conferencing platform that revolutionizes the traditional static video-conferencing experience for language learners. It provides users with a 2D map with avatar-based game features utilizing proximity-based video-conferencing functionality which enhance student online engagement and promote interaction that resembles real-life conditions. Gather.Town has received increasing attention from educational researchers since its launch in May 2020; however, its adoption in language classrooms has not yet been explored. This review paper aims to introduce Gather.Town to language teachers and researchers to enhance student engagement in virtual learning communities.
| Original language | English |
|---|---|
| Pages (from-to) | 240-245 |
| Number of pages | 6 |
| Journal | RELC Journal |
| Volume | 55 |
| Issue number | 1 |
| DOIs | |
| Publication status | Published - Apr 2024 |
Keywords
- Digital tools
- virtual learning communities
- gamification
- videoconferencing
- remote learning
- language learning
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