How Humans Perceive Human-like Behavior in Video Game Navigation

  • Evelyn Zuniga
  • , Stephanie Milani
  • , Guy Leroy
  • , Jaroslaw Rzepecki
  • , Raluca Georgescu
  • , Ida Momennejad
  • , Dave Bignell
  • , Mingfei Sun
  • , Alison Shaw
  • , Gavin Costello
  • , Mikhail Jacob
  • , Sam Devlin
  • , Katja Hofmann

Research output: Chapter in Book/Conference proceedingConference contributionpeer-review

Abstract

The goal of this paper is to understand how people assess human-likeness in human-and AI-generated behavior. To this end, we present a qualitative study of hundreds of crowd-sourced assessments of human-likeness of behavior in a 3D video game navigation task. In particular, we focus on an AI agent that has passed a Turing Test, in the sense that human judges were not able to reliably distinguish between videos of a human and AI agent navigating on a quantitative level. Our insights shine a light on the characteristics that people consider as human-like. Understanding these characteristics is a key first step for improving AI agents in the future.

Original languageEnglish
Title of host publicationCHI 2022
Subtitle of host publicationExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems
EditorsSimone Barbosa, Cliff Lampe, Caroline Appert, David A. Shamma
Place of PublicationNew York, NY
PublisherAssociation for Computing Machinery
Pages1-11
Number of pages11
ISBN (Electronic)9781450391566
DOIs
Publication statusPublished - 28 Apr 2022
Event2022 CHI Conference on Human Factors in Computing Systems, CHI EA 2022 - Virtual, Online, United States
Duration: 30 Apr 20225 May 2022

Conference

Conference2022 CHI Conference on Human Factors in Computing Systems, CHI EA 2022
Country/TerritoryUnited States
CityVirtual, Online
Period30/04/225/05/22

Keywords

  • Believable AI
  • Human-AI Interaction
  • Human-subject Study

Fingerprint

Dive into the research topics of 'How Humans Perceive Human-like Behavior in Video Game Navigation'. Together they form a unique fingerprint.

Cite this