Abstract
We present a Hybrid Geometric-Image Based Rendering (HGIBR) system for displaying very complex geometrical models at interactive frame rates. Our approach replaces distant geometry with a combination of image-based representations and geometry, while rendering nearby objects from geometry. Reference images are computed on demand, which means that no pre-processing, or additional storage are necessary. We present results for a massive model of a whole offshore gas platform, to demonstrate that interactive frame rates can be maintained using the HGIBR approach. Our implementation runs on a pair of PCs, using commodity graphics hardware for fast 3D warping.
Original language | English |
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Pages (from-to) | 471-482 |
Number of pages | 11 |
Journal | Computer Graphics Forum |
Volume | 21 |
Issue number | 3 |
DOIs | |
Publication status | Published - Sept 2002 |
Keywords
- Image-based rendering
- Level of detail
- Massive model rendering
- Occlusion culling
- PC-based rendering