Hybrid geometric-image based rendering

Eduardo Hidalgo, Roger J. Hubbold

    Research output: Contribution to journalArticlepeer-review


    We present a Hybrid Geometric-Image Based Rendering (HGIBR) system for displaying very complex geometrical models at interactive frame rates. Our approach replaces distant geometry with a combination of image-based representations and geometry, while rendering nearby objects from geometry. Reference images are computed on demand, which means that no pre-processing, or additional storage are necessary. We present results for a massive model of a whole offshore gas platform, to demonstrate that interactive frame rates can be maintained using the HGIBR approach. Our implementation runs on a pair of PCs, using commodity graphics hardware for fast 3D warping.
    Original languageEnglish
    Pages (from-to)471-482
    Number of pages11
    JournalComputer Graphics Forum
    Issue number3
    Publication statusPublished - Sep 2002


    • Image-based rendering
    • Level of detail
    • Massive model rendering
    • Occlusion culling
    • PC-based rendering


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