Improved Strategies for Betting on HI-LO

J M Freeman

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

HI-LO, a routine, widely exploited by the gaming machine industry, was recently analysed using decision tree methodology. A disadvantage now recognised with the latter approach is that the calculations relating to whether or not players should quit or continue playing HI-LO, make no allowance for possible gains from future play. To overcome this drawback, the game has been reformulated for stochastic dynamic programming analysis. Key details are presented for the new methodology (based on backward recursion) along with corresponding results for an existing test application.
Original languageEnglish
Title of host publicationhost publication
Publication statusPublished - Jul 2005
EventIFORS Triennial - Hawaii
Duration: 11 Jul 200515 Jul 2005

Conference

ConferenceIFORS Triennial
CityHawaii
Period11/07/0515/07/05

Keywords

  • Dynamic programming, Gaming, Markov Decision Process

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