Abstract
There are many real-world applications of Virtual Reality requiring the construction of complex and accurate three-dimensional models that represent real environments. In this paper, we describe a rapid and robust semi-automatic system that allows such environments to be quickly and easily built from video sequences captured with standard consumer-level digital cameras. The system combines an automatic camera calibration algorithm with an interactive model-building phase, followed by automatic extraction and synthesis of surface textures from frames of the video sequence. The capabilities of the system are illustrated using a variety of example reconstructions. © 2003 Elsevier Science Ltd. All rights reserved.
Original language | English |
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Pages (from-to) | 293-301 |
Number of pages | 8 |
Journal | Computers and Graphics (Pergamon) |
Volume | 27 |
Issue number | 2 |
DOIs | |
Publication status | Published - Apr 2003 |
Keywords
- Camera calibration
- Computer vision
- Model building
- Structure and motion
- Texture
- Virtual reality
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Dive into the research topics of 'Interactive reconstruction of virtual environments from video sequences'. Together they form a unique fingerprint.Impacts
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ICARUS – Interactive Construction of 3D Models from Digital Images
(Participant), Cook, J. (Participant), (Participant) & Hubbold, R. (Participant)
Impact: Economic, Technological