Interactive reconstruction of virtual environments from video sequences

S. Gibson, R. J. Hubbold, J. Cook, T. L J Howard

    Research output: Contribution to journalArticlepeer-review

    Abstract

    There are many real-world applications of Virtual Reality requiring the construction of complex and accurate three-dimensional models that represent real environments. In this paper, we describe a rapid and robust semi-automatic system that allows such environments to be quickly and easily built from video sequences captured with standard consumer-level digital cameras. The system combines an automatic camera calibration algorithm with an interactive model-building phase, followed by automatic extraction and synthesis of surface textures from frames of the video sequence. The capabilities of the system are illustrated using a variety of example reconstructions. © 2003 Elsevier Science Ltd. All rights reserved.
    Original languageEnglish
    Pages (from-to)293-301
    Number of pages8
    JournalComputers and Graphics (Pergamon)
    Volume27
    Issue number2
    DOIs
    Publication statusPublished - Apr 2003

    Keywords

    • Camera calibration
    • Computer vision
    • Model building
    • Structure and motion
    • Texture
    • Virtual reality

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