Iota: An approach to physically-based modelling in virtual environments

M. Glencross, T. Howard, S. Pettifer

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Abstract

    Physically-based modelling is a powerful technique for specifying the laws and characteristics of Virtual Environments (VEs) and the objects they contain. In this paper we describe Iota, a component framework for creating and interacting with multi-body physically-based models in VEs. In conclusion, we present two case studies implemented within the framework.
    Original languageEnglish
    Title of host publicationProceedings - Virtual Reality Annual International Symposium|Proc Virtual Real Annu Int Symp
    PublisherIEEE
    Pages287-288
    Number of pages1
    DOIs
    Publication statusPublished - 2001
    EventIEEE Virtual Reality 2001 - Yokohama
    Duration: 1 Jul 2001 → …
    http://dblp.uni-trier.de/db/conf/vr/vr2001.html#GlencrossHP01http://dblp.uni-trier.de/rec/bibtex/conf/vr/GlencrossHP01.xmlhttp://dblp.uni-trier.de/rec/bibtex/conf/vr/GlencrossHP01

    Conference

    ConferenceIEEE Virtual Reality 2001
    CityYokohama
    Period1/07/01 → …
    Internet address

    Fingerprint

    Dive into the research topics of 'Iota: An approach to physically-based modelling in virtual environments'. Together they form a unique fingerprint.

    Cite this