Abstract
Physically-based modelling is a powerful technique for specifying the laws and characteristics of Virtual Environments (VEs) and the objects they contain. In this paper we describe Iota, a component framework for creating and interacting with multi-body physically-based models in VEs. In conclusion, we present two case studies implemented within the framework.
| Original language | English |
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| Title of host publication | Proceedings - Virtual Reality Annual International Symposium|Proc Virtual Real Annu Int Symp |
| Publisher | IEEE |
| Pages | 287-288 |
| Number of pages | 1 |
| DOIs | |
| Publication status | Published - 2001 |
| Event | IEEE Virtual Reality 2001 - Yokohama Duration: 1 Jul 2001 → … http://dblp.uni-trier.de/db/conf/vr/vr2001.html#GlencrossHP01http://dblp.uni-trier.de/rec/bibtex/conf/vr/GlencrossHP01.xmlhttp://dblp.uni-trier.de/rec/bibtex/conf/vr/GlencrossHP01 |
Conference
| Conference | IEEE Virtual Reality 2001 |
|---|---|
| City | Yokohama |
| Period | 1/07/01 → … |
| Internet address |