Abstract
In this paper we present a general technique for real-time display of very large models. We combine methods for culling and level-of-detail management with wire-frame representations, generated dynamically from a hierarchy of bounding volumes. Smoothly moving boundary planes ensure that changes of representation do not lead to distracting popping effects. Context-sensitive landmark objects are added to support navigation, with a minimal impact on display frame rates. The method uses four dynamically-managed, overlapping zones to control level of detail. Results from user evaluation experiments are presented to demonstrate that the technique is effective for very large models on a modestly priced PC. © 1999 Elsevier Science Ltd. All rights reserved.
Original language | English |
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Pages (from-to) | 729-738 |
Number of pages | 9 |
Journal | Computers and Graphics (Pergamon) |
Volume | 23 |
Issue number | 5 |
DOIs | |
Publication status | Published - Oct 1999 |
Keywords
- Culling
- Landmarking
- Large models
- Level-of-detail
- Navigation