Nonsmooth developable geometry for interactively animating paper crumpling

Camille Schreck, Damien Rohmer*, Stefanie Hahmann, Marie Paule Cani, Shuo Jin, Charlie C.L. Wang, Jean Francis Bloch

*Corresponding author for this work

Research output: Chapter in Book/Conference proceedingChapterpeer-review

Abstract

We present the first method to animate sheets of paper at interactive rates, while automatically generating a plausible set of sharp features when the sheet is crumpled. The key idea is to interleave standard physically based simulation steps with procedural generation of a piecewise continuous developable surface. The resulting hybrid surface model captures new singular points dynamically appearing during the crumpling process, mimicking the effect of paper fiber fracture. Although the model evolves over time to take these irreversible damages into account, the mesh used for simulation is kept coarse throughout the animation, leading to efficient computations. Meanwhile, the geometric layer ensures that the surface stays almost isometric to its original 2D pattern. We validate our model through measurements and visual comparison with real paper manipulation, and show results on a variety of crumpled paper configurations.

Original languageEnglish
Title of host publicationACM Transactions on Graphics
PublisherAssociation for Computing Machinery
Volume35
Edition1
ISBN (Electronic)9781450342797
DOIs
Publication statusPublished - Dec 2015

Keywords

  • Developable surface
  • Isometric deformation
  • Paper animation
  • Paper crumpling
  • Plastic deformation
  • Sharp creases
  • Simulation

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