Nonsmooth developable geometry for interactively animating paper crumpling

  • Camille Schreck
  • , Damien Rohmer*
  • , Stefanie Hahmann
  • , Marie Paule Cani
  • , Shuo Jin
  • , Charlie C.L. Wang
  • , Jean Francis Bloch
  • *Corresponding author for this work

    Research output: Chapter in Book/Conference proceedingChapterpeer-review

    Abstract

    We present the first method to animate sheets of paper at interactive rates, while automatically generating a plausible set of sharp features when the sheet is crumpled. The key idea is to interleave standard physically based simulation steps with procedural generation of a piecewise continuous developable surface. The resulting hybrid surface model captures new singular points dynamically appearing during the crumpling process, mimicking the effect of paper fiber fracture. Although the model evolves over time to take these irreversible damages into account, the mesh used for simulation is kept coarse throughout the animation, leading to efficient computations. Meanwhile, the geometric layer ensures that the surface stays almost isometric to its original 2D pattern. We validate our model through measurements and visual comparison with real paper manipulation, and show results on a variety of crumpled paper configurations.

    Original languageEnglish
    Title of host publicationACM Transactions on Graphics
    PublisherAssociation for Computing Machinery
    Volume35
    Edition1
    ISBN (Electronic)9781450342797
    DOIs
    Publication statusPublished - Dec 2015

    Keywords

    • Developable surface
    • Isometric deformation
    • Paper animation
    • Paper crumpling
    • Plastic deformation
    • Sharp creases
    • Simulation

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