Abstract
The study builds on one previously conducted into the potential of business gaming for student induction and described at the ISAGA conference in 1986. Since that time, details of participants' first year examination performance have become available, enabling the data set from the original induction gaming exercise to be augmented and possible relationships between students' examination and business game experience to be explored. Mitigating evidence - received a propos student problems over the year - has been subjected to particular scrutiny. The paper presents key findings from the resultant statistical analysis. Important connections between business game output and academic achievement are established. Student response characteristics in respect of attitude surveys conducted before and after the game are found to have significant prognostic value. Selected results support the use of discriminant analysis as a means of predicting student examination outcomes.
Original language | English |
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Title of host publication | Simulation Gaming in Education and Training |
Editors | David Crookall, Jan Klabbers, Alan Coote, Danny Saunders, Arnaldo Ceccini, Alberta Della Piane |
Publisher | Elsevier BV |
Pages | 115-124 |
Number of pages | 10 |
Publication status | Published - 1988 |
Keywords
- prediction, business students, management game, discriminating analysis, mitigating evidence, first year examinations