TY - JOUR
T1 - Perceptions about smartphone-based interventions to promote physical activity in inactive adults with knee pain - A qualitative study
AU - Shah, Nirali
AU - Borrelli, Belinda
AU - Kumar, Deepak
PY - 2023/10/24
Y1 - 2023/10/24
N2 - PURPOSE: Smartphone-based interventions offer a promising approach to address inactivity in people with knee osteoarthritis (OA). We explored perceptions towards smartphone-based interventions to improve physical activity, pain, and depressed mood in inactive people with knee pain.METHODS: This qualitative study included six focus groups at Boston University with inactive people with knee pain (
n = 35). A smartphone app, developed by our team, using constructs of Social Cognitive Theory, was used to obtain participant feedback.
RESULTS: Participants discussed wanting to use smartphone-based interventions for personalized exercise advice, for motivation (e.g., customized voice messages, virtual incentives), and to make exercise "less boring" (e.g., music, virtual gaming). Preferred app features included video tutorials on how to use the app, the ability to select information that can be viewed on the home screen, and the ability to interact with clinicians. Features that received mixed responses included daily pain tracking, daily exercise reminders, peer-interaction for accountability, and peer-competition for motivation. All participants discussed privacy and health data security concerns while using the app.CONCLUSIONS: Using a co-design approach, we report preferences and concerns related to using smartphone-based physical activity interventions in inactive people with knee pain. This information may help improve acceptability of such interventions in this population.
AB - PURPOSE: Smartphone-based interventions offer a promising approach to address inactivity in people with knee osteoarthritis (OA). We explored perceptions towards smartphone-based interventions to improve physical activity, pain, and depressed mood in inactive people with knee pain.METHODS: This qualitative study included six focus groups at Boston University with inactive people with knee pain (
n = 35). A smartphone app, developed by our team, using constructs of Social Cognitive Theory, was used to obtain participant feedback.
RESULTS: Participants discussed wanting to use smartphone-based interventions for personalized exercise advice, for motivation (e.g., customized voice messages, virtual incentives), and to make exercise "less boring" (e.g., music, virtual gaming). Preferred app features included video tutorials on how to use the app, the ability to select information that can be viewed on the home screen, and the ability to interact with clinicians. Features that received mixed responses included daily pain tracking, daily exercise reminders, peer-interaction for accountability, and peer-competition for motivation. All participants discussed privacy and health data security concerns while using the app.CONCLUSIONS: Using a co-design approach, we report preferences and concerns related to using smartphone-based physical activity interventions in inactive people with knee pain. This information may help improve acceptability of such interventions in this population.
KW - Digital health
KW - focus groups
KW - mHealth
KW - mood
KW - osteoarthritis
UR - http://www.scopus.com/inward/record.url?scp=85174604613&partnerID=8YFLogxK
UR - https://www.mendeley.com/catalogue/fd402ba2-3a05-3763-bfec-9e6b1388a898/
U2 - 10.1080/17483107.2023.2272854
DO - 10.1080/17483107.2023.2272854
M3 - Article
C2 - 37873670
SN - 1748-3107
JO - Disability and Rehabilitation: Assistive Technology
JF - Disability and Rehabilitation: Assistive Technology
ER -