PinNPivot: Object Manipulation Using Pins in Immersive Virtual Environments

Paul Christopher Gloumeau, Wolfgang Stuerzlinger, JungHyun Han

Research output: Contribution to journalConference articlepeer-review

Abstract

Object manipulation techniques in immersive virtual environments are either inaccurate or slow. We present a novel technique, PinNPivot, where pins are used to constrain 1DOF/2DOF/3DOF rotations. It also supports 6DOF manipulation and 3DOF translation. A comparison with three existing techniques shows that PinNPivot is significantly more accurate and faster.
Original languageEnglish
Pages (from-to)2488 - 2494
JournalIEEE Transactions on Visualization and Computer Graphics
Volume27
Issue number4
DOIs
Publication statusPublished - 15 Apr 2020
Externally publishedYes

Keywords

  • Virtual Reality (VR)
  • 3D User Interfaces
  • Interaction Styles
  • Human-Computer Interaction

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