Pixel Processor Arrays For Low Latency Gaze Estimation

Laurie Bose, Jianing Chen, Stephen J. Carey, Piotr Dudek

Research output: Chapter in Book/Conference proceedingConference contributionpeer-review

Abstract

We demonstrate the use of a Pixel Processor Array (PPA) vision sensor for achieving rates of over 10,000 Hz, with processing latency below 0.1 ms, in a gaze tracking application, performing image processing directly upon the sensor itself with minimal external computation. Each pixel processing element of the PPA sensor is capable of light sensing, data storage and computation, allowing various visual processing to be performed efficiently at the point of light capture. We demonstrate how information such as pupil location, size, and LED reflections upon the eye's surface can be extracted by the PPA, along with a simple gaze tracker using pupil location. By extracting such information directly on-sensor, the data needing to be transferred from sensor to external processing is reduced from entire images to a hand-full of contextual bytes, this provides significant saving in terms of power, time and allows for frame-rates far exceeding traditional camera sensors.

Original languageEnglish
Title of host publicationProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
PublisherIEEE
Pages970-971
Number of pages2
ISBN (Electronic)9781665484022
DOIs
Publication statusPublished - Mar 2022
Event2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022 - Virtual, Online, New Zealand
Duration: 12 Mar 202216 Mar 2022

Publication series

NameProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022

Conference

Conference2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
Country/TerritoryNew Zealand
CityVirtual, Online
Period12/03/2216/03/22

Keywords

  • Communication hardware
  • Hardware
  • Human computer interaction (HCI)
  • Human-centered computing
  • Interaction paradigms
  • interfaces and storage
  • Sensors and actuators
  • Virtual reality

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