Players and the love game: Conceptualizing cheating with erotic role players in World of Warcraft

  • Ashley Brown

Research output: Chapter in Book/Conference proceedingConference contributionpeer-review

Abstract

Using data complied over 9 months of fieldwork, this paper aims to explore how erotic role play in World of Warcraft (Blizzard, 2004) has, in some cases challenged and in other cases reinforced, traditional Western concepts of monogamy and fidelity. Data was collected through the use of in-game interviews with self-identified erotic role players on a heavily populated role play server located in the United States. Discussions and analysis aim to revisit and redefine old diametric binaries; from what constitutes cheating and what constitutes fidelity, to when erotic play leaves the screen and enters the biological body. Particularly, the themes to be discussed relate to how players negotiate real life romantic relationships alongside ones in game and how engaging in sex online conflates traditional notions of fidelity.
Original languageEnglish
Title of host publicationProceedings of DiGRA 2011 Conference: Think Design Play|Proc. DiGRA Conf.: Think Des. Play
Place of Publicationhttp://www.digra.org/dl/db/11312.34300.pdf
PublisherDigital Games Research Association
Publication statusPublished - 2011
Event5th International Conference on Digital Research Association: Think Design Play, DiGRA 2011 - Utrecht
Duration: 1 Jul 2011 → …

Conference

Conference5th International Conference on Digital Research Association: Think Design Play, DiGRA 2011
CityUtrecht
Period1/07/11 → …

Keywords

  • Role playing
  • Sex online
  • Social relationships
  • World of Warcraft

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