Abstract
Using data complied over 9 months of fieldwork, this paper aims to explore how erotic role play in World of Warcraft (Blizzard, 2004) has, in some cases challenged and in other cases reinforced, traditional Western concepts of monogamy and fidelity. Data was collected through the use of in-game interviews with self-identified erotic role players on a heavily populated role play server located in the United States. Discussions and analysis aim to revisit and redefine old diametric binaries; from what constitutes cheating and what constitutes fidelity, to when erotic play leaves the screen and enters the biological body. Particularly, the themes to be discussed relate to how players negotiate real life romantic relationships alongside ones in game and how engaging in sex online conflates traditional notions of fidelity.
| Original language | English |
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| Title of host publication | Proceedings of DiGRA 2011 Conference: Think Design Play|Proc. DiGRA Conf.: Think Des. Play |
| Place of Publication | http://www.digra.org/dl/db/11312.34300.pdf |
| Publisher | Digital Games Research Association |
| Publication status | Published - 2011 |
| Event | 5th International Conference on Digital Research Association: Think Design Play, DiGRA 2011 - Utrecht Duration: 1 Jul 2011 → … |
Conference
| Conference | 5th International Conference on Digital Research Association: Think Design Play, DiGRA 2011 |
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| City | Utrecht |
| Period | 1/07/11 → … |
Keywords
- Role playing
- Sex online
- Social relationships
- World of Warcraft