Playful Mapping in the Digital Age

Clancy Wilmott, Christopher Perkins, Sybille Lammes, Sam Hind, Alex Gekker, Emma Fraser, Daniel Evans

Research output: Book/ReportBookpeer-review

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Abstract

From Mah-Jong, to the introduction of Prussian war-games, through to the emergence of location-based play: maps and play share a long and diverse history. This monograph shows how mapping and playing unfold in the digital age, when the relations between these apparently separate tropes are increasingly woven together. Fluid networks of interaction have encouraged a proliferation of hybrid forms of mapping and playing and a rich plethora of contemporary case-studies, ranging from fieldwork, golf, activism and automotive navigation, to pervasive and desktop-based games evidences this trend. Examining these cases shows how mapping and playing can form productive synergies, but also encourages new ways of being, knowing and shaping our everyday lives. The chapters in this book explore how play can be more than just an object or practice, and instead focus on its potential as a method for understanding maps and spatiality. They show how playing and mapping can be liberating, dangerous, subversive and performative.
Original languageEnglish
Place of PublicationAmsterdam
PublisherInstitute of Network Cultures
Number of pages156
ISBN (Print)9789492302137
Publication statusPublished - Dec 2016

Publication series

NameTheory on demand
No.21

Keywords

  • mapping
  • digital age
  • playing
  • cartography
  • information age
  • Waze

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