Playing with Science: Gamised Aspects of Gamification Found on the Online Citizen Science Project – Zooniverse

Anita Greenhill, Kate Holmes, Patrick Dickinson (Editor)

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This paper examines incidents of play, socialisation, fun and amusement to consider how these forms of social interaction relate to the serious gaming elements of the citizen science platform. Through an ethnographic study we reveal how participants of citizen science projects demonstrate aspects of ‘Gamised’ behaviour. ‘Gamised’ behaviour is defined as user generated play in a digital platform and contrasts to incidents of ‘gamification’ where a platform designer purposely embeds games into a computer platform. The paper therefore examines incidents of play, socialisation, fun and amusement and compares them with the serious gaming elements of the citizen science platform.
Original languageEnglish
Title of host publicationGAME-ON 2014 15th International Conference on Intelligent Games and Simulation
EditorsPatrick Dickinson
Place of PublicationLincoln
PublisherEurosis-ETI
Pages15-24
Number of pages10
Publication statusPublished - 2014
EventGAME-ON 2014 15th International Conference on Intelligent Games and Simulation - University of Lincoln: Lincoln, UK
Duration: 9 Sept 201311 Sept 2014

Conference

ConferenceGAME-ON 2014 15th International Conference on Intelligent Games and Simulation
CityUniversity of Lincoln: Lincoln, UK
Period9/09/1311/09/14

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