Predicting skill from gameplay input to a first-person shooter

David Buckley, Ke Chen, Joshua Knowles

    Research output: Chapter in Book/Conference proceedingConference contributionpeer-review

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    Abstract

    One way to make video games more attractive to a wider audience is to make them adaptive to players. The preferences and skills of players can be determined in a variety of ways, but should be done as unobtrusively as possible to keep the player immersed. This paper explores how gameplay input recorded in a first-person shooter can predict a player's ability. As these features were able to model a player's skill with 76% accuracy, without the use of game-specific features, we believe their use would be transferable across similar games within the genre. © 2013 IEEE.
    Original languageEnglish
    Title of host publicationIEEE Conference on Computatonal Intelligence and Games, CIG|IEEE Conf. Comput. Intell. Games, CIG
    Place of PublicationU.S.A.
    PublisherIEEE
    ISBN (Print)9781467353113
    DOIs
    Publication statusPublished - 2013
    Event2013 IEEE Conference on Computational Intelligence in Games, CIG 2013 - Niagara Falls, ON
    Duration: 1 Jul 2013 → …

    Conference

    Conference2013 IEEE Conference on Computational Intelligence in Games, CIG 2013
    CityNiagara Falls, ON
    Period1/07/13 → …

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