An experimental study is described, comparing presence, memory, and interaction in three different virtual environments: CAVE, Interactive WorkBench, and Reality Room. The aim of the experiment was to investigate possible relationships between these three parameters. It was found that the CAVE was remembered better, had better usability, and provided a better sense of presence to its users. © 2004 Elsevier Ltd. All rights reserved.
- Heuristics, manipulation tasks
- Interactive workbench
- Reality room
- Virtual environment