Abstract
In this paper, we present a novel real-time approach to synthesizing 3D character animations of required style by adjusting a few parameters or scratching mouse cursor. Our approach regards learning captured 3D human motions as parametric Gaussians by the self-organizing mixture network (SOMN). The learned model describes motions under the control of a vector variable called the style variable, and acts as a probabilistic mapping from the low-dimensional style values to high-dimensional 3D poses. We have designed a pose synthesis algorithm and developed a user friendly graphical interface to allow the users, especially animators, to easily generate poses by giving style values. We have also designed a style-interpolation method, which accepts a sparse sequence of key style values and interpolates it and generates a dense sequence of style values for synthesizing a segment of animation. This key-styling method is able to produce animations that are more realistic and natural-looking than those synthesized by the traditional key-framing technique. © Springer-Verlag Berlin Heidelberg 2006.
Original language | English |
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Title of host publication | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)|Lect. Notes Comput. Sci. |
Publisher | Springer Nature |
Pages | 671-678 |
Number of pages | 7 |
Volume | 4233 |
ISBN (Print) | 3540464816, 9783540464815 |
Publication status | Published - 2006 |
Event | 13th International Conference on Neural Information Processing, ICONIP 2006 - Hong Kong Duration: 1 Jul 2006 → … |
Conference
Conference | 13th International Conference on Neural Information Processing, ICONIP 2006 |
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City | Hong Kong |
Period | 1/07/06 → … |