TY - GEN
T1 - Realistic Utility Functions Prove Difficult for State-of-the-Art Interactive Multiobjective Optimization Algorithms
AU - Shavarani, Seyed Mahdi
AU - López-Ibáñez, Manuel
AU - Knowles, Joshua
N1 - Funding Information:
M. López-Ibáñez is a “Beatriz Galindo” Senior Distinguished Researcher (BEAGAL 18/00053) funded by the Ministry of Science and Innovation of the Spanish Government.
Publisher Copyright:
© 2021 ACM.
PY - 2021/6/26
Y1 - 2021/6/26
N2 - Improvements to the design of interactive Evolutionary Multiobjective Algorithms (iEMOAs) are unlikely without quantitative assessment of their behaviour in realistic settings. Experiments with human decision-makers (DMs) are of limited scope due to the difficulty of isolating individual biases and replicating the experiment with enough subjects, and enough times, to obtain confidence in the results. Simulation studies may help to overcome these issues, but they require the use of realistic simulations of decision-makers. Machine decision-makers (MDMs) provide a way to carry out such simulation studies, however, studies so far have relied on simple utility functions. In this paper, we analyse and compare two state-of-the-art iEMOAs by means of a MDM that uses a sigmoid-shaped utility function. This sigmoid utility function is based on psychologically realistic models from behavioural economics, and replicates several realistic human behaviours. Our findings are that, on a variety of well-known benchmarks with two and three objectives, the two iEMOAs do not consistently recover the most-preferred points. We hope that these findings provide an impetus for more directed design and analysis of future iEMOAs.
AB - Improvements to the design of interactive Evolutionary Multiobjective Algorithms (iEMOAs) are unlikely without quantitative assessment of their behaviour in realistic settings. Experiments with human decision-makers (DMs) are of limited scope due to the difficulty of isolating individual biases and replicating the experiment with enough subjects, and enough times, to obtain confidence in the results. Simulation studies may help to overcome these issues, but they require the use of realistic simulations of decision-makers. Machine decision-makers (MDMs) provide a way to carry out such simulation studies, however, studies so far have relied on simple utility functions. In this paper, we analyse and compare two state-of-the-art iEMOAs by means of a MDM that uses a sigmoid-shaped utility function. This sigmoid utility function is based on psychologically realistic models from behavioural economics, and replicates several realistic human behaviours. Our findings are that, on a variety of well-known benchmarks with two and three objectives, the two iEMOAs do not consistently recover the most-preferred points. We hope that these findings provide an impetus for more directed design and analysis of future iEMOAs.
KW - Design of experiments
KW - Interactive evolutionary multi-objective optimization
KW - Machine decision maker
UR - https://www.scopus.com/pages/publications/85110092491
U2 - 10.1145/3449639.3459373
DO - 10.1145/3449639.3459373
M3 - Conference contribution
AN - SCOPUS:85110092491
T3 - GECCO 2021 - Proceedings of the 2021 Genetic and Evolutionary Computation Conference
SP - 457
EP - 465
BT - GECCO '21: Genetic and Evolutionary Computation Conference Proceedings
PB - Association for Computing Machinery
T2 - 2021 Genetic and Evolutionary Computation Conference, GECCO 2021
Y2 - 10 July 2021 through 14 July 2021
ER -