SEED: Sketch-Based 3D Model Deformation

Xin Bao, Toby L. J. Howard

    Research output: Chapter in Book/Conference proceedingConference contributionpeer-review

    94 Downloads (Pure)

    Abstract

    Traditional techniques for deforming virtual 3D models require the user to explicitly define a set of control points, a region of interest (ROI), and to define precisely how to deform the ROI using the control points. In this paper we present SEED, a sketch-based 3D model deformation approach, which allows the user to perform a deformation using only a single control stroke, eliminating the need to explicitly select control points, the ROI and the deforming operation.
    Original languageEnglish
    Title of host publicationThe Proceedings of NICOGRAPH International 2014
    PublisherThe Society for Art and Science
    Pages53-64
    Number of pages12
    Publication statusPublished - 30 May 2014
    EventNICOGRAPH International 2014 - Uppsala University, Campus Gotland, Visby, Sweden
    Duration: 30 May 20141 Jun 2014

    Conference

    ConferenceNICOGRAPH International 2014
    CityUppsala University, Campus Gotland, Visby, Sweden
    Period30/05/141/06/14

    Keywords

    • Sketch-Based Modelling
    • Free-Form Deformation
    • Geometric Silhouette Processing
    • Human Machine Interaction
    • Remeshing

    Fingerprint

    Dive into the research topics of 'SEED: Sketch-Based 3D Model Deformation'. Together they form a unique fingerprint.

    Cite this