Abstract
This paper presents an approach for semi-automatically augmenting existing virtual environments with sensibly and plausibly distributed features which model the clutter we find in real-world scenes. It focuses on the stages of identifying sensible potential clutter placement regions and then describes a novel use of parametric surfaces as a generalised means of specifying distribution patterns within these regions.
| Original language | English |
|---|---|
| Title of host publication | Proceedings - Theory and Practice of Computer Graphics 2004|Proc. Theory Pract. Comput. Graph. |
| Editors | P.G. Lever |
| Publisher | IEEE Computer Society |
| Pages | 66-70 |
| Number of pages | 4 |
| ISBN (Print) | 0769521371, 9780769521374 |
| DOIs | |
| Publication status | Published - 2004 |
| Event | Proceedings - Theory and Practice of Computer Graphics 2004 - Bournemouth Duration: 1 Jul 2004 → … |
Conference
| Conference | Proceedings - Theory and Practice of Computer Graphics 2004 |
|---|---|
| City | Bournemouth |
| Period | 1/07/04 → … |
Keywords
- Augmentation
- Clutter
- Parametric Surfaces
- Virtual Environments
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