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Semi-automatically augmenting virtual environments with plausibly located clutter

  • Russell Broughton
  • , Toby Howard

    Research output: Chapter in Book/Conference proceedingConference contribution

    Abstract

    This paper presents an approach for semi-automatically augmenting existing virtual environments with sensibly and plausibly distributed features which model the clutter we find in real-world scenes. It focuses on the stages of identifying sensible potential clutter placement regions and then describes a novel use of parametric surfaces as a generalised means of specifying distribution patterns within these regions.
    Original languageEnglish
    Title of host publicationProceedings - Theory and Practice of Computer Graphics 2004|Proc. Theory Pract. Comput. Graph.
    EditorsP.G. Lever
    PublisherIEEE Computer Society
    Pages66-70
    Number of pages4
    ISBN (Print)0769521371, 9780769521374
    DOIs
    Publication statusPublished - 2004
    EventProceedings - Theory and Practice of Computer Graphics 2004 - Bournemouth
    Duration: 1 Jul 2004 → …

    Conference

    ConferenceProceedings - Theory and Practice of Computer Graphics 2004
    CityBournemouth
    Period1/07/04 → …

    Keywords

    • Augmentation
    • Clutter
    • Parametric Surfaces
    • Virtual Environments

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