Abstract
The increased use of simulation gaming in business education is widely acknowledged. A particularly important - but little studied - application of games has been in the area of student induction. In this paper we summarise the key findings from a survey of new students before and after a simulation game exercise conducted during their first week at university. Empirical results are found to be in close agreement with those reported elsewhere in the literature - where games have been used for quite different purposes. Notwithstanding this agreement, there are some unexpected outcomes which appear to shed new light on the effectiveness of gaming.
Original language | English |
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Title of host publication | Simulation Gaming in the late 1980's |
Editors | David Crookall, Cathy Stein Greenblat, Alan Coote, Jan Klabbers, David Watson |
Place of Publication | Oxford, UK |
Publisher | Elsevier BV |
Pages | 219-228 |
Number of pages | 10 |
Publication status | Published - 1987 |
Event | International Simulation and Gaming Association's 17th International Conference - Toulon, France Duration: 1 Jan 1824 → … |
Conference
Conference | International Simulation and Gaming Association's 17th International Conference |
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City | Toulon, France |
Period | 1/01/24 → … |
Keywords
- induction, business students, management game, regression analysis, discriminant analysis