Simulation Gaming and the Induction of New Business Students into a Large University Department.

James Freeman, David Crookall (Editor), Cathy Stein Greenblat (Editor), Alan Coote (Editor), Jan Klabbers (Editor), David Watson (Editor)

Research output: Chapter in Book/Conference proceedingConference contributionpeer-review

Abstract

The increased use of simulation gaming in business education is widely acknowledged. A particularly important - but little studied - application of games has been in the area of student induction. In this paper we summarise the key findings from a survey of new students before and after a simulation game exercise conducted during their first week at university. Empirical results are found to be in close agreement with those reported elsewhere in the literature - where games have been used for quite different purposes. Notwithstanding this agreement, there are some unexpected outcomes which appear to shed new light on the effectiveness of gaming.
Original languageEnglish
Title of host publicationSimulation Gaming in the late 1980's
EditorsDavid Crookall, Cathy Stein Greenblat, Alan Coote, Jan Klabbers, David Watson
Place of PublicationOxford, UK
PublisherElsevier BV
Pages219-228
Number of pages10
Publication statusPublished - 1987
EventInternational Simulation and Gaming Association's 17th International Conference - Toulon, France
Duration: 1 Jan 1824 → …

Conference

ConferenceInternational Simulation and Gaming Association's 17th International Conference
CityToulon, France
Period1/01/24 → …

Keywords

  • induction, business students, management game, regression analysis, discriminant analysis

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