Abstract
The increased use of simulation gaming in business education is widely acknowledged. A particularly important - but little studied - application of games has been in the area of student induction. In this paper we summarise the key findings from a survey of new students before and after a simulation game exercise conducted during their first week at university. Empirical results are found to be in close agreement with those reported elsewhere in the literature - where games have been used for quite different purposes. Notwithstanding this agreement, there are some unexpected outcomes which appear to shed new light on the effectiveness of gaming.
| Original language | English |
|---|---|
| Title of host publication | Simulation Gaming in the late 1980's |
| Editors | David Crookall, Cathy Stein Greenblat, Alan Coote, Jan Klabbers, David Watson |
| Place of Publication | Oxford, UK |
| Publisher | Elsevier BV |
| Pages | 219-228 |
| Number of pages | 10 |
| Publication status | Published - 1987 |
| Event | International Simulation and Gaming Association's 17th International Conference - Toulon, France Duration: 1 Jan 1824 → … |
Conference
| Conference | International Simulation and Gaming Association's 17th International Conference |
|---|---|
| City | Toulon, France |
| Period | 1/01/24 → … |
Keywords
- induction, business students, management game, regression analysis, discriminant analysis
Fingerprint
Dive into the research topics of 'Simulation Gaming and the Induction of New Business Students into a Large University Department.'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver