Abstract
Lag in network technology prevents absolute synchronization of distributed Virtual Environments (VEs); our experience of them is in this sense inherently subjective. We describe how subjectivity of this kind provides a means of enabling coherent shared experience in a VE, and present an architecture based on this.
| Original language | English |
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| Title of host publication | ACM Symposium on Virtual Reality Software and Technology, Proceedings, VRST|ACM Symp Virtual Reality Software Technol Proc VRST |
| Place of Publication | New York, NY, United States |
| Publisher | Association for Computing Machinery |
| Pages | 170-171 |
| Number of pages | 1 |
| DOIs | |
| Publication status | Published - 1999 |
| Event | VRST'99 - ACM Symposium on Virtual Reality Software and Technology - London, UK Duration: 1 Jul 1999 → … |
Conference
| Conference | VRST'99 - ACM Symposium on Virtual Reality Software and Technology |
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| City | London, UK |
| Period | 1/07/99 → … |