Abstract
TheRetailGame.com is a web-based package of e-learning materials designed to support students on retailing courses. It uses the focal point of a 'store opening' to draw attention to key operational variables. The web-based package allows students to explore the impacts of variable combinations in a risk-free environment. This paper outlines the rationale for developing this new package; explains the design principles underlying its construction; and describes the delivery and assessment mechanisms in which it has been embedded. The case history of the project is reviewed, and actor-network theory is used to characterise the alignment of requisite time and expertise as a feat of engineering, facilitated by top-down support but dependent upon the creative manoeuvrings of the bottom-up enthusiast.
| Original language | English |
|---|---|
| Pages (from-to) | 651-661 |
| Number of pages | 10 |
| Journal | British Journal of Educational Technology |
| Volume | 34 |
| Issue number | 5 |
| DOIs | |
| Publication status | Published - Nov 2003 |