The effect of link-length and vertex angle on mesh generation and pattern flattening for virtual clothing

Nicholas Clarke, Abu Sadat Muhammad Sayem, William Kennon, Steven George Hayes

Research output: Contribution to journalArticlepeer-review

98 Downloads (Pure)

Abstract

Abstract

Purpose - The purpose of this paper is to identify optimum operating parameters, namely link-length and vertex angle, for producing virtual clothing prototypes for the purpose of pattern flattening.

Design/methodology/approach – Commercially available physically-based simulation
and flattening engines were utilised to carry out the computational part of this study. Two
separately developed 3D garment templates were used for the creation of virtual
garments in the form of a triangulated mesh and later for pattern unwrapping by taking
differential link-lengths and vertex angles into account to ascertain their effects on the
mesh quality and on the ultimate pattern flattening process.

Findings – It has been found that a link-length between 10 and 15 mm and a vertex angle between 120º and 160º are optimum for the virtual clothing prototyping process.

Practical Implications – The findings of this study can universally be applied to
simplify the tasks of virtual clothing prototyping and pattern unwrapping using
commercial software packages.

Originality/Value - Previously, there has not been any guidance available for the
selection of specific operational parameters to promote 3D garment design.
Key words Virtual clothing, pattern flattening, 3D garment template
Original languageEnglish
Pages (from-to)503-515
Number of pages13
JournalInternational journal of clothing science and technology
Volume28
Issue number4
Early online date20 Jun 2016
DOIs
Publication statusPublished - 5 Jul 2016

Keywords

  • Virtual clothing, Pattern flattening, 3D garment template

Fingerprint

Dive into the research topics of 'The effect of link-length and vertex angle on mesh generation and pattern flattening for virtual clothing'. Together they form a unique fingerprint.

Cite this