The Philosophy of Computer Games: Special Issue of Philosophy and Technology

Graeme Kirkpatrick (Editor), Anita Leirfall (Editor), Patrick Coppock (Editor), Olli Tapio Leino (Editor)

Research output: Book/ReportAnthologypeer-review

Abstract

The seven articles that constitute this special issue illustrate scholarly interactions between philosophy and game studies. The wide range of game types/genres and the multiple philosophical issues concerning them are rich and productive. They indicate well the significant contribution that philosophical approaches can make to further development of scholarly understandings of computer games and gaming. Each article breaks new conceptual ground in ways likely to resonate within the new discipline of computer game studies but also, beyond this, in other disciplinary fields wherein video games and digital entertainment cannot be ignored. All are either original works submitted in response to an open call for contributions, or reworked versions of papers presented at earlier Philosophy of Computer Games conferences, and not previously published elsewhere.
Original languageEnglish
Place of PublicationDordrecht
PublisherSpringer Nature
Number of pages172
Volume27
Edition1
ISBN (Electronic)2210-5441
ISBN (Print)2210-5433
Publication statusPublished - 2014

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