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Today's learning objective is to have a party: Playing research with students in a secondary school special needs unit

  • Anat Greenstein

Research output: Contribution to journalArticlepeer-review

Abstract

The use of creative methods has been advocated within disability and childhood research as a means of including voices of inarticulate participants in research, as it can support and supplement the use of conventional language. This paper draws on a research project aimed at designing 'the best school in the world' with five students in a special needs unit of a secondary school in a socially deprived community in England, to suggest the use of playful creative methods in generating and representing data in inclusive education research. Play, as an activity occurring in an actual social reality yet not completely governed by its rules, offers an interesting starting point for researchers interested not only in describing the existing world but also in imagining viable alternatives to it. This paper discusses how using a playful methodology had an impact on power relations and provided an accessible context to foster participants' engagement in reflexive discussions about social norms and values. Creative and playful methodology was also useful in transgressing the primacy of language in educational research, thus opening spaces for other aspects of experience to be included in the analysis. © 2013 NASEN.
Original languageEnglish
Pages (from-to)71-81
Number of pages10
JournalJournal of Research in Special Educational Needs
Volume14
Issue number2
DOIs
Publication statusPublished - 2014

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education
  2. SDG 10 - Reduced Inequalities
    SDG 10 Reduced Inequalities
  3. SDG 16 - Peace, Justice and Strong Institutions
    SDG 16 Peace, Justice and Strong Institutions

Keywords

  • Creative methods
  • Participatory research
  • Play
  • Special educational needs

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