TREvoSim v3: An individual based simulation for generating trees and character data

Russell Garwood, Alan R.T. Spencer, Charles T. M. Bates, Leah Callender-Crowe, Frances S. Dunn, Thomas J. D. Halliday, Joseph Keating, Nicolás Mongiardino Koch, Luke A. Parry, Robert Sansom, Thomas Smith, Mark D. Sutton, Thomas Vanteghem

Research output: Contribution to journalArticlepeer-review

Abstract

Simulations provide valuable insights into the patterns and processes of evolution, and the performance of analytical methods used to investigate empirical data (Barido-Sottani et al., 2020; Dolson & Ofria, 2021; Wright & Hillis, 2014). Here we present TREvoSim v3.0.0: an agent-/individual-based model written in C++, in which digital organisms evolve, creating phylogenetic character data and trees. Trees inferred from empirical data always carry uncertainty, but TREvoSim can create a known tree alongside associated character data, allowing – for example – assessment of phylogenetic inference methods (Keating et al., 2020; Mongiardino Koch et al., 2021, 2023). The v3.0.0 release adds a range of features to allow greater flexibility in simulating phylogenetic trees and character data (more logging options, finer control over character character and simulation parameters), and to facilitate the study of broader evolutionary topics (e.g. ecosystem engineering, adaptive landscapes, selection).
Original languageEnglish
Article number6722
JournalJournal of Open Source Software
Volume9
Issue number101
DOIs
Publication statusPublished - 12 Sept 2024

Fingerprint

Dive into the research topics of 'TREvoSim v3: An individual based simulation for generating trees and character data'. Together they form a unique fingerprint.

Cite this